Alex SOLONSKY

TABUNO

Eight objects. One platform. Keep it standing.

I created TABUNO, a one-touch physics game for iPhone. Drop everyday objects onto a platform, build your tower and keep it balanced. Play solo or pass one phone between 2–6 players.

iOS · Available on the App StoreAndroid · Coming soon

Already powered by SOLONCODE, the language and runtime I created.

TABUNO teaser · Sound available in the player

Built to pick up and play

Tap to release an object. Stack all eight and hold the tower for three seconds. It is easy to start again, and each round gives you a new balancing problem.

Solo play
Build a stable tower and improve your personal height record.
One phone, 2–6 players
Pass the phone around. Each round uses the same seed so players can compare their results.
Made for offline play
No account, ads or in-app purchases. English, Spanish and Russian are available in the game.
TABUNO solo game on iPhoneTABUNO pass-and-play competition results

Real gameplay

An actual recorded round of TABUNO. Native playback controls let you pause, replay and enable sound.

My role

Original concept, game design, interface, physics gameplay, development and release. TABUNO is my own product by SOLONSKY.

An actual recorded round of TABUNO. Native playback controls let you pause, replay and enable sound.

A game built with my own technology

TABUNO already uses SOLONCODE. I develop the language and runtime alongside the products that use them, connecting my engineering work with a playable mobile experience.

Explore SOLONCODE

I build custom iOS & Android apps and games

Have an app or game in mind? I take it from the product concept and interface to development, testing and preparation for release. TABUNO is one of my own products, showing that process in practice.